https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Modeling/files/GUID-5580B297-5045-4251-9596-0F468D73A12B-htm.html Something like making that; actual geometry out of your cutouts, or more like scattering your alphas on the texture like a stamp? Usually we'd use a scatter…
The kid looks more like a zombie... Also, what on earth is the 95k tag? Seriously? They all look like Illustrator doodles, of famous games with zombie theme thrown in. At least get some gameplay up there.
Beeldschermdiagonaal (cm/inch):43.9 cm / 17.3 inch Resolutie:1920 x 1080 Led-backlight:ja Touchscreen:nee Beeldresolutie:Full HD Beeldschermdiagonaal (cm):43.9 cm Beeldschermdiagonaal (inch):17.3 inch Beeldverhouding:16:9 Schermtype:TFT-LCD WERKGEHEUGEN RAM type:DDR3L Werkgeheugen:12 GB Geheugenssnelheid:1600 MHz Aantal…
Poly Counts Dead Tree is 1,108 polys "Cross" Grave01 is 336 polys "Short Skull" Grave02 is 149 polys "Good Intentions" Grave is 135 polys Lantern is 950 polys
Thanks for the comments! The bed is 3706 tris with a 2k texture (I am also going to fit another bed and pillows on that texture too). The lamps are 3504, 1128 and 958 respectively. They are all on 1 2k texture. Towards the end of the project I will possibly resize textures to make them smaller, if I can, without ruining…
There is a thread here dealing with the transparency issue. http://www.zbrushcentral.com/showthread.php?t=95090&page=2&pp=15 I have no problem appending a mesh created with adaptive skin immediately after creating it. I have to ask, are you exporting the mesh when it is set into preview or are you clicking the "make…
Updated some of the textures and finished with the exterior modeling. Planning to add the back of house, which is a different type of structure. Also want to do the signage. It's at 462 faces right now (956 tris). Here is the material sheet so far: Still working on the door texture. Also need to add a handrail. Any…