Hey guys, I decided to make a thread regrouping all the videos regarding the rock modeling techniques series. This is more of a workflow then a tutorial which shows the methods I use for modeling and texturing most of the assets I create. I hope you enjoy watching the course and that you can find some useful information.…
I'm having issues baking a normal map in blender from a high poly mesh to a low poly (I labeled it medium). Here is my image album. Any reason I cannot get the bumps in the handle to show up correctly in the normal map? http://imgur.com/a/cLGxz Image 1: The "Medium"/low poly model Image 2: The High poly Image 3: The smart…
[Accidentally posted this in Pimping & Previews so I'm reposting here. Whoops] Hey guys, I have a couple questions just to ease my mind and make sure my understanding of some things are concrete. First, a facts check: 1) Speaking strictly about 3D model integrity, vertex count is what matters most for performance in games…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…
Details: Artists will produce photorealistic models from scratch and see them through the modeling pipeline from start to finish. This is Project based hiring, contract position requiring periodic overtime. Please e-mail bhavesh[at]aswaforce.com with your resume, demo reel with breakdowns, and upcoming availability, with…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
These are the props I entered into the Shogunate ArtStation Challenge. Combination Long Rifle "Whisper in the Wind" The design is based off an original concept I had made for the challenge. I love multipurpose weapons and things that lock together to create something new. Working on the Shogunate ArtStation Challenge, I…
@d333p Hey thanks for reply! Here are even more question. 1) Ask them and make sure about it . Because you need it to compromise the uv layout . Say if you loop the bricks for efficiency , your texture gonna have the same light shadow all over the place . There is work around for it using 2 uv map (1 for texture 1 for…