This is a question more for games with biomes or titlesets. Like for example a game has different zones or locations with very different environments. How many trees,rocks, and other doodads per zone or location do most artists make? What's the sweet spot do you create 5 trees or 10 trees? What about planes of grass, etc.
I made a smoke particle and have it being emmitted from an emmitter. It apears to be completely self illuminated all of the time. Does anyone have any ideas on how to get it to receive lighting from my the lights in my scene? Is this in the emmitter itself or the material, both? EDIT: I messed around in the material and…
I’m working on a project that needs LowPoly wooden ships. I am a programmer, and I have an illustrator. What we are missing is a modeller. If you feel free and want to work on this project, inform me. Samples:…
So... a friend asked if I was going to try path tracing and I thought it might be interesting to have a look. After a LOT of tweaking values/settings/TDR setup I think I'm going to give up on it. I just can't get it to stop crashing the GPU. I lowered the settings, lowered the image resolution and still get crashes. It…
Hello, I have a little bit of a problem with a model. It says the alpha channel of the texture is packed within the blue channel of a 3 channel composite. Meaning there is a colored picture and they placed the opacity map data only in the blue channel. How do I isolate the blue channel in Cinema 4d Materials, to use only…
Going to try posting to this as often as I can as I appreciate the feedback, I have been tackling with a rough project recently that I have currently 'Finished' however I can easily see myself coming back to this in a few years to improve is. My main issue is the quality of the textures, but since I did this across…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
In my game I have set a global variable (global.weapon 0;) under the my main control object. Then when I have set this bit of code for my weapon: x_offset = global.weaponArray[global.weapon,5]; y_offset = global.weaponArray[global.weapon,6]; my_gun = instance_create(x + x_offset, y + y_offset, obj_gun); However I receive…
HeliosphanXtal: My normal maps don't blend at all. I can plug one normal map directly in and it will appear on my landscape, but if I attempt to set up the TerrainLayerWeight and TerrainLayerCoords blending mode material with my normal maps it doesn't work. Is this what you're seeing? Are we just restricted to 1 terrain…
I have a large object (a vehicle) it has multiple objects I've modeled it in 3ds max. I'm having issues figuring out how to get the correct texel density across all the objects so that when i bring the model into substance painter I can have decent looking non distorted maps. I've found tools that help you set the density…