PC wiki is a good place to start: http://wiki.polycount.com/wiki/Texture Also 100% worth reading (but don't get too caught up on technical terms when you're still learning the very basics) http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice A quick way to get a "hands on" view…
Yilativ, that's a lot to exlain about the differences best if you had a look at these articles written by the guys at marmoset: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice And this thread on polycount.…
Great work :) btw pls make a normal version of EBR too , specially the stock more photos in here http://www.pixagogo.com/5706244105 btw2 if you do low poly of this beauty , don't wanted to see it some ingame? ;)
Hi, So I've been using Substance painter and have done some bake tests in it. I've found I'm getting cleaner bakes without the shadows from meshes sitting on top by using the match by mesh name method. My question though is with Pbr in mind, should these AO bakes be made to less occluded anyway. I know animated parts…
some collected thoughts ; compiling it yourself from source for free or ~20$ for one license seems okayish. IOS and Android licenses need to be purchased separately. For Android it might be the only 3DTexturing solution? Apple release especially for the Ipad seems problematic.…
Couple of my friends also pointed that out. They said that some had weird topology and one of them even had just a simple turbosmooth modifier applied to the throne that is not ideal for real-time even without any hard polycount limits. Also odd texturing was mentioned. Rules says "There are no hard limits on polycounts or…
The guy who made that YouTube series is my tutor at University, he's awesome! :) Your scene is looking nice at the moment, good job! Regarding your roughness map, it just needs far more variation in it. A good starting point when creating one is to desaturate your Albedo texture and adjust the values of the desaturated…
Yo! looking really good so far, love your thumbnails really clever and simple way of getting some kickass shapes fast! Gotta say i agree with you about the earlier sketch, the newer one is kinda too chunky all over, no areas of small focused detail. I think going for the smaller head with a bit tighter detail groups will…
Hey guys. I follow the site a fair amount but only really as a curious artist who just likes viewing other people's art. I've decided after a while that I should sign up and give one of these Monthly Noob Challenges ago! So for the last couple of hours I have been working on the vending machine as I wanted to do something…
Hi @metalliandy I'm wondering if Lys can reduce saturation by mip level? I'd like the highest mip to be original color, but fading to monochrome by the lowest mip. I'd like the glossy IBL reflections to have color, but irradiance IBL to be monochrome. Reason is we would like to be able to judge color accuracy once models…