Hello, I´ve done some painting this end of the year. A very weird dragon...for some weird reason too. But I kind of liked it, but got stuck. Don´t know what to do with the background and I would like to push myself further since I got this far with him. Normally I would call it done, but probably you guys could give me…
Hey People! First hand painted study! o.0 (The UV/Model error in the blade ^_^) tdlr' This texture is not finished. And I am purely posting it for feedback reasons etc!! CC is very welcome! Reference For Art! AO Render To see my problem area's ps: Sorry for extending the post with images!
Hey guys! This is my first post ever on Polycount. I heard this is a great place to learn and get invaluable feedback and critiques on work. I am trying to improve my hand painted texturing skills and will be posting my WIPs and already finished textures to this thread. Your feedback and critiques are GREATLY appreciated.
Hi, a few days ago I started to look for a weapon of one of my D&D characters, as I can't find a matching weapon to my idea, I decided to design and model one of my own. I also used this to practise a littel more hand painted texturing and WoW'ish modelling. Modeled 3DsMax (1518 Verts) Texture: Photoshop (Handpainted…
@cbates540 I start out in 3D-Coat. For each color area, I make a new layer. I paint in a solid color, and set it to multiply. For example, for the skin I would select a beige color, and paint it only on areas of exposed skin. After I have painted in all colors on separate layers, I export the file as a PSD into Photoshop.…
This is kind of a heavy topic, and I'm not entirely sure what you're asking. If you're looking to get more of a painterly look, it's just a matter creating that detail with the brushes you're comfortable with. The tutorial she wrote out is fairly detailed, and she goes in depth just enough for you to start some google…
Our mobile game studio is looking for talented and reliable texture artists to assist us with some freelance projects. To apply you must be skilled in hand-painted textures. If your work is of commercial quality and you have plenty of experience, please send me a personal inbox message with a link to your portfolio.
We are looking for additional artists who can create hand-painted textures for our mobile game. Budget is $80 - $120 USD per texture. Deadline is 2 textures per week. A more complete brief will be provided to the selected artist. All interested candidates must please PM a link to their portfolio.