Thanks guys.I have tried using the lattice deformer before but I hate it,doesn't move the way I would want.I will try the soft selection.Thanks. I have been thinking of learning 3dmax because for sometime now these are the problems I have noticed while using Maya. -whenever I have a lot of polys in my scene,the viewport…
I am looking for an up and coming Unity 3D expert, with an eye for incredible visualization and creativity to work on an exciting project within music entertainment. The project should roll on for the next few months (to start asap), technically the hours are going to be down to the artist, this could be a couple of hours…
Done this character a while ago and never posted it here:) Hipoly done in ZBrush, low poly in Maya, textured in Substance Painer, rendered in Marmoset. Hope you like it! Cheers!)) More shots in the link below https://www.artstation.com/artwork/A9lvvm
Maybe you could try the Nex Plugin for maya it has a similar feature like the Live Mode of maya but way better, but i don´t know if this will help you with your problem though, this was just what came to my mind
hello, I created a new account for myself, I did not like my past account, I wanted to ask you for Half Life 2 model paсk is still being developed? I'm waiting with no patience to download it :)
SO i figured out what I needed to do with my laser. Originally my problem was I couldnt animate the amplitude and speed of the sine wave in the particle editor on the beam emitter. I tried plenty of things that didnt work. I ended up using the green channel in the particle emitter as the control for the amplitude. My…
Hi everyone, recently saw this concept from this thread http://www.polycount.com/forum/showthread.php?t=117027 and fell in love with it. Created by James Chung Started on it sometime yesterday but here's my progress so far. Some basic lights just to get the feeling of the concept. Mainly making sure things are in the…
Hey everyone! It's been a long time since I've posted here. My artistic endevors didn't take me very far in the art-side of the industry (though I still keep up with my modeling skills. I find high poly modeling to be relaxing). I did find myself in a position of Community Management and PR on the marketing side of things,…
At first I thought you'd just linked the image from superman vs Batman haha After a second look, I feel like you didn't break the symmetry much on the nose and mouth. I also have a problem with the jaw and the ears but I can't really explain what though. Apart from that, great job! This is definitely Jesse Eisenberg.
It only makes a difference for the glossiness and the specular map. I'm not a fan of their setup in that regard, you go into this weird hybrid shading model then, and it invites so much more misunderstanding. Just make sure you really, really read through their documentation and get what they are saying, before you start…