Hi everyone, recently saw this concept from this thread
http://www.polycount.com/forum/showthread.php?t=117027 and fell in love with it.
Created by
James Chung
Started on it sometime yesterday but here's my progress so far. Some basic lights just to get the feeling of the concept.
Mainly making sure things are in the correct places and working on high-polys. I don't have much experience with high-poly modeling like this so any tips and feedback are greatly appreciated. Oh, and I plan to bring it to UDK.
Replies
Here's where I'm stopping the night at, defined some more areas, did some testing with the floor, re-sized and re-positioned some stuff.
In the original if you notice by the top corners of the door its well rounded off, might I suggest making the door and the cubicle where the camera is one piece, or you can make the corners on each have a little more tris.
Only reason I say that is thats the first thing my eyes noticed, was the corners and how it did not seem rounded.