Armour looks sick and the bakes came out looking good, i like it... but.. I feel like you've rushed to finish it man, and it's hurt the quality. I'm gonna rip into you here not because i want to be mean but because i feel like this could be a way stronger piece. Firstly, there's no story to that metal at all. There's no…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
Day 4 Reference: https://twitter.com/chenevivmi/status/1409683878525108234 by Mie Time Taken 2h30m'ish Notes: Honestly, bittersweet. I think this is quite the regression from yesterday but in its middle state it was so bad I was about to give up this entire project, so the fact that I ended up finishing and posting it is a…
Hey guys! First post here, hoping to get a lot of critique and guidance from all the awesome folk here in Polycount. I did this sculpt along the Intro to ZBrush tutorial series on Pluralsight, getting my feet wet in ZBrush. I absolutely love the software and would use the hell out of it, but it would be helpful if I can…
It's been a long time since I have modeled anything. So, the idea is to test my patience for details because that's where I am weakest when it comes to modeling, every time I am modeling, I just want to finish up and see the result and I believe that plus lack of some techniques was causing me to have bad models/renders. I…
Hi guys, Just wanted to post a project I'm working on with a friend of mine called Project Aftershock which is multiplayer co op racing game. Still in its early stages as we have yet to include gameplay elements to it. However we posted some screenshots here at Flickr: And a roundabout video tour of the first track work in…
What are you trying to do exactly? If you select faces and hit unwrap it will unwrap just those faces. The faces you select in the 3d viewport are the UVs that will appear in the UV editor (if you have UVs that exist for those faces). If you select all of the faces for the object (hit 'a') you can see all the UVs you've…
Hey everyone, so for classes I had to choose an unfinished project to tackle for this quarter. I had only messed with Zbrush once and made some beginner looking wips, so I decided to grab one of them and develop it. I thought for my first model I'd try to recreate something, but give it my own spin. So let me stop talking…
JustinPunio: Thanks! All of my texture sheets equal three 2048 maps: 1 2048 diffuse 1 2048 Normal 1 1024 Specular 1 1024 Spec Power 1 1024 Transmission (Faked SS in UDK) 1 1024 Opacity Mask I textured my model in Zbrush with the Spotlight program. I basically mixed and matched a bunch of textures from CGtextures. Also, the…