I agree that we need to take care of the Earth and solve a lot of the problems we face here before we reach out to other planets. Getting our priorities straight so we can be in a position to invest in science, education and space exploration requires that we learn some lessons and solve some big problems first, that I…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Hi BlazefuryX, I enjoy your updates, keep it up. Here's some general unsolicited advice that might help with your life studies. 1. Be aware of zoom-in blindness. You must look at your reference, this must happen. But be aware that when focusing intently on a feature, it creates blind spots. 2. Find repeating shapes or…
This is a pretty thorny issue but normally the justification goes something like this... The 2nd amendment to the US constitution states: We won't take your guns, you will use them for hunting, personal, state and local defense. The reasoning goes that citizens still play an active role in defense if it should ever come to…
The Team Campfire Games is a company of highly dedicated developers, currently working on their first game. When development was started on War of Rights almost one and a half years ago. It was done by two rookie developers with close to no experience in game development. After a while we began taking game development very…
Renders of various personal work and group projects I have been involved in. Programs used: 3ds Max, Zbrush, Photoshop, Crazy Bump, 3Point Shader, UDK. Star Wars 4 Man Group Project Star Wars 4 Man Group Project Star Wars 4 Man Group Project Alice in Wonderland 10 Man Group Project Alice in Wonderland 10 Man Group Project…
be aware that those are UT2003 skeletons -- probably not any diffs, and for use with the the stock UT2004 animation sets i've never had a prob. however, i have had serious issues trying to append aninmation sequences to a stock set when using one of these skeletons. also be aware that the script flips the Maya workspace to…
War machine! War machines designs are spectacular, great project choice. I would agree that your bevels are way too sharp. War machine is stylized, and as such you need to make sure you use a chunky shape language to suit. All of your rivets are way too small for example.…
@Eric Chadwick Sorry for bringing this up over the holidays. I was aware of ranks, but not that particular rank or how they are determined. I would think nothing was off about the rank if only it wasn't listed directly beside "[deleted user]". I should also make you aware that Dustin 'dudestein' Brown is listed on the wiki…
Thanks for your perspective! Thats really interesting how they do armor design at Bungie. I have used tools at the studio that refits the clothing automatically to the base geometry that can be then adjusted by tech artists using morphs. Kinda like an internal character creator for developers. So there isn't any real…