Hi mindblowz! Sorry for late reply, I did check your post some time ago but forgot to write "Looking in to this" very sorry! Okay so ddo worked good with 1.7 but when updating to 1.8 it broke? You already tried a fresh re-install and that did nothing, some people have reported that using Revo uninstaller and then…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
So I did the corrections and thank god for Blender’s multires system. I didn’t even have to go to Zbrush to slightly inflate the pectoralis area and the shoulders. As I’m struggling for the hard surface elements (the sort of visor that she has in the film), I decided to give myself some slack and go with P5201 hair style.…
Hope this is alright.(if you want the .psd on how i did all this i will give it to you.) Think this would benefit greatly from some gradient fade color add into to specific area's and if you did that i can't notice it, i envision this having strong color changes to fit into say w.o.w. did not really want to do it my self…
I'd argue there is actually a fairly simple rule of thumb when it comes to normal map vs geometry - which is that if it contributes to silhouette you should be using geometry to represent it. This is heavily context dependent - but it's a robust rule there are of course other reasons to have geometry. one thing I will add…
When I did rigging in Maya back in 2017 I thought their tools worked fine especially when compared to say 3D Studio Max. What do you expect the parent constraint to do that the one in Maya isn't doing? I thought their Parent constraint did both the rotation and position and that is how it was different from say the…
This might help you with the thin film parameters. I did a walkthrough of how to control the colors & strength. The glTF settings work the same way in V-Ray. Also for the font, sometimes you can use reverse-image search to find the font: https://www.myfonts.com/pages/whatthefont/
Some times ago I suddenly noticed how really good my assets and materials looked back at the time when it was simply Zbrush sculpt +vertex paint + a few subtle Photoshop touches . A workflow I abandoned around 2008. Zbrush forces you to make art decisions , to evaluate your every touch carefully . Super inconvenient micro…
@JamesBrisnehan Thanks a ton for your input! It's been a tough road so far teaching myself, but it's good to hear that my work has gotten me to a decent level. I do agree that it's sparse. I did add some grime decals to the walls, but it's pretty minor. I did plan to add some stuff to the ground like some roughness decals…