Sproing Interactive Media is hiring a Senior Environment Artist/ Lead Artist Sproing Interactive Media is a games developer located in Vienna, Austria. Since its foundation in 2001 Sproing has become an international company with a track record of over 30 published games on console and PC. Sproing offers the opportunity to…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Environment Artist Playful Corp. is looking for an exceptional and creative environment artist that is looking to help set the standard for Virtual Reality and Sandbox games. A secondary skill in concept, level design, animation or technical art is a huge benefit. The ideal candidate will have a passion for playing and…
We are The Creative Assembly, home of the multi-award winning Total War series and a brand new Alien project for future generation consoles. We are currently looking for a skilled freelance VFX Artist to work with us onsite on our AAA Alien project at our SE England studio on a contract basis. Position Overview: We are…
ENVIRONMENT ARTIST Summary: Firaxis Games is looking for an exceptionally skilled Environment Artist to join one of our AAA teams. As an Environment Artist, you will create high quality assets that match the look and feel of the game world. The ideal candidate must have a solid grasp of modeling and texturing both organic…
Agreed. So far you've attracted top notch critique from industry people. Now as for the other side of the fence, we traditional artists were likewise instilled with similar fundamental knowledge at art school when studying what materials are composed of and how to effectively depict them, whether an easel based dry or wet…
I would watch those paint by number videos. Once you are finished watching them, then watch videos about individual tools. The #1 most important thing, in my opinion, is establishing a workflow for yourself. That way modeling difficult shapes will feel more fluent and you'll feel like you have more control of your work.…
Hi, I'm Kyle Rowley; Senior Designer on Dreamscape: Pin Point Blank. I'm really just here to add some extra information regarding who we are interested in recruiting, and what skills/experience you will need for us to consider you. Without trying to come across as being too arrogant; we are really only looking for skilled…
Engine Programmer (Contract) Engine Programmer working at Antimatter Games at our offices in Falmouth, United Kingdom Antimatter Games is a young, fast-growing studio based currently seeking an Engine Programmer to drive our already skilled, passionate team to create exciting video games, including with our currently…
Hey everyone, Well, I know similar questions have been asked before, but now I have a big decision and would be so grateful for your guys' opinion on my specific situation. If you don't care to read my background then just skip to the main questions in bold :) . I'm about to finish my Associates degree for community…