They are meant to be there. They appear wherever the cut crosses a triangle edge, even non-visible edges. There are scripts out there that help clean up these types of verts. http://www.scriptspot.com/3ds-max/scripts/vertex-cleaner http://www.scriptspot.com/3ds-max/scripts/cleanbool There are probably more but that should…
A new script for generating trees in 3ds Max. Fellow Polycounter Ryan Smith (virtuosic) has released the beta version of his new 3ds Max script, TreeGen. And the best part is, it's free! https://www.youtube.com/watch?v=u-7dsXVqP_Y Head over to the TreeGen thread to read more about it, and download the script. A big thanks…
It works fine without the script extender, but the script extender gives you extra features, such as being able to filter the names in a very fast way. Script extender is easy to install otherwise, you just paste the files in the skyrim folder and launch skse_loader and it'll start the game like normal.…
@MrOneTwo Really thanks for informing about that,will definitely use it. @WarrenMarshall well really glad If you can script the number 3,then you'll be my hero :) Another strength of modo is the scripts,I can't really think that without them.There's many many scripts for modo and it's really nice to modify the ui or create…
If you grab this script... http://www.farfarer.com/temp/averageselectednormals.zip ...extract it to your modo Scripts folder, bind a key or add a button to run the command... @averageselectednormals.py ...then you can select some verts and run the script and it'll average the normals of all the selected verts and assign…
I'm wary of using third-party scripts that haven't been maintained for years. How is Seneca's Mesh Cleanup script different than what comes built-in with MODO's Geometry > Mesh Cleanup? Does anyone have a current version more recent than the script posted here?…
5. A script can do this for you in 1 second in Max/Maya. Earthquake any chance you could link me to this MEL script? I'm currently doing lots of mechs in an in-house engine (which dosn't have this synced normals :.( ) and manually spliting the uvs is killing me. Tried to look for the script online but can't find anything…
I've never heard of this happening before with a manual install. If it happens it's mostly because admin rights prevented the install from completing correctly. You can try to simply do Run Script on the XoliulShader.ms main script. That should add it to the list. If it doesnt, open the max script listener, see if it gives…
See if it created a polynurbs.mse script in your scripts folder C:\Program Files\Autodesk\3ds Max 2012\Scripts\LuisLlamas It created it for me but it seems the macroscript doesnt call it for some reason. You can drag that mse file into your viewport and it will bring up the dialog so you can test it out.
Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…