Great work :) btw pls make a normal version of EBR too , specially the stock more photos in here http://www.pixagogo.com/5706244105 btw2 if you do low poly of this beauty , don't wanted to see it some ingame? ;)
Couple of my friends also pointed that out. They said that some had weird topology and one of them even had just a simple turbosmooth modifier applied to the throne that is not ideal for real-time even without any hard polycount limits. Also odd texturing was mentioned. Rules says "There are no hard limits on polycounts or…
The guy who made that YouTube series is my tutor at University, he's awesome! :) Your scene is looking nice at the moment, good job! Regarding your roughness map, it just needs far more variation in it. A good starting point when creating one is to desaturate your Albedo texture and adjust the values of the desaturated…
Yo! looking really good so far, love your thumbnails really clever and simple way of getting some kickass shapes fast! Gotta say i agree with you about the earlier sketch, the newer one is kinda too chunky all over, no areas of small focused detail. I think going for the smaller head with a bit tighter detail groups will…
Hey guys. I follow the site a fair amount but only really as a curious artist who just likes viewing other people's art. I've decided after a while that I should sign up and give one of these Monthly Noob Challenges ago! So for the last couple of hours I have been working on the vending machine as I wanted to do something…
Hi @metalliandy I'm wondering if Lys can reduce saturation by mip level? I'd like the highest mip to be original color, but fading to monochrome by the lowest mip. I'd like the glossy IBL reflections to have color, but irradiance IBL to be monochrome. Reason is we would like to be able to judge color accuracy once models…
I think the main thing you have to do is catch up on current gen workflows. Even as for "lowpoly" art, today there are a lot of new techniques to make stuff look more appealing. I would say since polycount became much less important, low poly art is often a stylistic choice while your art looks like it is going for some…
use whatever fits best into your pipeline or workflow if you can. For speed on pbr environments I really recommend substance painter, make your lowpoly and have good uvs and an id map(vertex colours even) then just slap on materials and put the model in your archvis. You really don't have to add any dust or scratches or…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
Hey there great peoples, A lot of awesome documentation is out there on the internet regarding PBR but there is surprisingly very little in the way of a comprehensive resource of Measured Albedo Values. Below is a link to my first pass at gathering measured values from around the internet's various sources and compiling…