Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
Objective strengths of Mudbox: - VDM stamps - Stable 64-bit version for years - Eminently usable - Cheap subscription price - Better viewport - Robust layers - Crossplatform (runs on Linux) - Better map baking, although usually not so great that you'd want to use it instead of Xnormal in most situations - You can paint…
I need some help with this, this is a map level for Chivalry using UDK, I have been having problems with shadows appearing and disappearing and I am starting to pin it down. It seems that it is regarding composite shadows from light environments. This is what i have in the editor 1: Static light (Channels Static, BSP,…
Hey Helder, I wrote this a while back for Autocon. Feel free to use it (works between 1 and 3) string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 0) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 1) {…
not totally sure what you mean when you say "declare". i think making a cubemap lookup function manually is a lost cause. it would be wiser to look into something like dual paraboloid reflection maps. the difference between a normalmap and a color map is simply the range. colors go from 0 to 1, normals go from -1 to 1. so…
keep on improving guys, even on holidays! i like that! done this based on one of Max Davenport's awsome works Full Progress Recorded [ame="https://www.youtube.com/watch?v=kI9QPZGShGE&hd=1"]https://www.youtube.com/watch?v=kI9QPZGShGE&hd=1] D FanArt[/ame] [ame="…
Bumped. Current Members: 3 Programmers 1 Writer 1 Sound Engineer 1 concept artist Positions wanted: Concept Artist Animator 3D Character Artist 3D Environment Artist Level Designer Modeler UI Artist note: also updated the player. We added character swapping by 1, 2, 3, 4, improved inventory so it opens/closes via tab…
Hi thank you so much for your response I figured it out and another person helped me with that But still one small error is there it seems hard for me. Any Idea? ERROR ( // Error: line 12: Flags must come before objects: -ed ) { string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists…
@jordank95 Thanks! 1) The air conditioner is made from trim entirely. There's more to the trim than you're seeing on the preview sphere and I haven't yet got around to posting a full shot of the trim. But there are actually quite few unique details you're not seeing. The grate covering the fan is also on the trim sheet and…
Here are some quick ideas I had: 1) Use a tiling brick texture. Not everything has to fit inside the 0-1 bounding box space, its fine if bits and pieces hang way off to either side, so feel free to break out of the bounding box if you need to. 2) If for some reason you MUST have everything inside the 0-1 bounding box area.…