If you're in the latest beta, you can remove the default skybox through the Lightmapping Tab and clear the Skybox slot in Environment Lighting. In older betas I think this might have been in Edit > Scene Render Settings? Just a guess, as I don't have an older beta here to test. I'm also guessing that the main lighting…
The texture is a first pass with no detail, also there is no HP and the poly limit was 20K so i upped with turbo smooth and tweaks. I quite like it but I hope its obviously got a tonne wrong or to be improved but the worst work ever? Also go ahead and criticise.
Maybe you could post a screenshot of both softwares using unlit mode, in Substance you can do this by only showing your basecolor in the 3D viewer, in UE4 you can switch to it in the top left corner. This way you could check if it totally depends on the light sources or an error occurring in the export and/or importing to…
Looking good! I like that blue light hitting the left side of her face but I feel maybe a soft fill light hitting her right side could help make some of those details pop. I think getting a very slight highlight on the edge of the right side of the collar might be nice. I like the mood that is happening, though, nice job!
Looks great, dig it :) Lighting could use a few bigger light sources, such as street lights or something like that. Right now most of the lighting comes from tiny light sources which is always a big no-no when doing night scenes.
Hey guys, This was a re-lighting exercise using the scene and assets from the matinee learning demo from Epic Games. The goal was to reproduce a cinematic quality staging and lighting setup. With this scene, I gave two setups a go, one with a primary light falling into the frame from an angle, and the other with light…
Did a quick paintover messing with values a bit to solve the issue of the flatness Mostly it's working with the lighting to get the correct brightness. It should be brighter by the window and darker everywhere else, but right now the lighting everywhere is sort of the same value. Also try get some of the contact shadows on…
Here's and update of the Nordic Warrior. Gonna be moving on to color rendering finally! Or maybe after some slight retouching Its been quite a learning experience since this is my first proper character concept art and many of the details have been changed. One of them is that the image has been flipped because I decided…
I suppose usability is a matter of what your target goal is. Wireframes and textures can help us ascertain if you are working efficiently or not. As far as the look and style, I think you really nailed the feeling. I like that you made him very thin and the big bags under the eyes. Most the time you see video game soldiers…
I need to trigger a bit of code to run when the user saves the file, I tried scriptJob -e "SceneSaved" "runScriptJobProc"; The problem with that is the script job executes the code after the save is complete, I need to pause the save, run my code and then let the save continue. Does anyone know if there's a command for…