Hi guys, I'm planning to make a FPS environment and will using normal maps...well its an exercise to learn normal maps. Is it best to just use Maya shaders for the materials or is it best to use realtime shaders instead? If its best to use realtime shaders, what programs would i need? thanks
Wats up everybody, or to whoever checks this out. My name's Shaun Logan and i do 3D characters. I want to get into the games industry as an artist but spent the past few months working at Codemasters in QA. Check out my stuff and give me feedback crits or whatever man.:)
The least he could have done is make a serious discussion topic like PhattyEwok said. And there wasn't any indicator that military training isn't all fun and games right?
Hi everybody, This is my second school work, an unreal tournament creature. I hope to have your advise, cause i want to improve myself for next works. thanks and enjoy. see you next time (edit: thanks for the full screen link.)
Silly question, I guess :D . Is rust metal or non metal? I mean should I paint rust as white or black in metalness map? Could you help me out by posting any reference link(s)? Thanks for the help!
Here's the second custom AI in ZG :D I just recycled him from another project I did about a year ago. He never got finished tex wise so I gotta do that. Unfortunately I had already done all his anims and he was set up nice. But I had cloned/mirrored the bones for his right leg and arm. That's a nono. During anims in ZG the…
SOLUTION Ok! I found the real cause of the problem. The real cause is that Designer is exporting the Textures out at 16bit. Even if you set the Output Format to 8 Bits per Chanel it gives not a flying cluck. The real solution is annoying still a pretty hacky fix, but it works none the less. The solution is to put a node in…
ooo!!! this is neat! I don't think I caught mention of this being done in 3D...will it be? No worries if it won't be but damn this would be awesome in 3D. Maybe done in a LittleBigPlanet/Loco Roco perspective or something. Those were the things that popped up into my head when I saw this drawing. Other than though, this is…