A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, connected TVs and…
A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, connected TVs and…
Dawn of Victory is a modification currently in development for the RTS/4X game; Sins of a Solar Empire. It is a total conversion replacing the games original models, textures, UI elements, and gameplay to create an entirely new and original experience. It is our goal with Dawn of Victory to maintain depth, but shift…
Interested in working for an exciting company that is
redefining the way people play video games? Interested in working for a world
class company in a fun, and rewarding environment in Madrid? Then Gameloft is
the company for you!A leading publisher of digital and social games,
Gameloft® has established itself as one of…
Hi there! I think I quickly mentioned this some time ago but I have been thinking about it more over the last few days. There is a possibility that such tool already exists somewhere, but I thought I could share the design document and maybe, find someone interested in coding it! ***Hotkeys holder for tablet and tabletPC…
A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, connected TVs and…
I am new to 3D modelling and I'm looking for some expert advice. I'm going through the process of deciding what software I should learn to use and incorporate into a complete 3D modelling work-flow. I want to be able to build props, texture them with realistic PBR materials, and import them into a game engine such as Unity…
If you haven't upgraded to v$, I'd recommend it. The Paint Room hasn't changed drastically, but there have been some very nice improvements, and I like the new interface.
Really nice, I use a similar interface as yours. With just the orange changed to the bright blue. I've been looking to make it over my zbrush UI as well.
Download this http://www.mariussilaghi.com/macros/Quad%20Chamfer%20Modifier.mcr and drag and drop it into the 3ds max viewport. Now go to customize user interface and look for the category named "Marius".