I think they are angry about the error. Not you :) As for the error I can't help you either. Never seen that happen. Are you running same version of unreal on both computers? Probably not that but worth checking I guess. And you got all your packages and stuff with you?
Just started to look into zbrush, and your script is realy handy. Thanks Pior! [edit] Umm i got a gomatry lowres tool error, the script stoped somewhere after editing the area around the eyes. Probably this error is my fault, i'm a zbrush noob ;x
Hi there, I may be doing something wrong, but every time I try to run vQuickPSDTGA I get an error prompt saying: "The tga could not be saved. Possibly its checked in or otherwise write protected, or another error occurred." Can anyone help? Thanks.
This error message seems to show up when you haven't set up a proper 2nd UV channel for light mapping. Just make a proper unwrap for the light map and the error should be gone. The 3dmotive tutorial you mentioned is great to get you started.
I have a dense cloud in Photoscan (250 Million) that I want to mesh into a 20million model. But the process keeps getting interrupted by an error message saying that the system (32GB RAM) is running out of memory (even though Photoscan isn't even using all memory at the time of the error). How do I fix this?
I did try blender+sculptris, I guess it must be something I'm doing wrong, I got consistent mesh errors when importing/exporting in the wavefront format. I could get rid of these errors with an edge modifier but then the faces would separate when I sculpted...
Ok just posting a progress update. Got everything unwrapped and made my first baking pass. This is FULL of fun errors that I'm very aware of, but feel free to chime in if you must. :) In the next week, I'll have all these baking errors resolved and it should be textured as well.
Ok it posted ! Guys i got that error message when i posted "{ "Code": 401, "Exception": "{\"request\":\"\\/1.1\\/statuses\\/update.json\",\"error\":\"Read-only application cannot POST.\"}", "Class": "Gdn_UserException" }" and then nothing , luckily i checked the board and saw my message got validated
Hi Antonio, The character itself looks pretty slick! Looking forward to the textured one. When looking in the 3D viewer it seems like the tail has some errors, like n-gons and bad triangulated faces. Maybe it's a shader error but if it isn't you should fix those ;)
Surely rendering displacement from your normalmap and baking AO from the displacement is easier than manually painting out errors? If not then I must find a way to make it so... 'cause a workflow that involves painting out errors around every rivet just can't be the best answer.