Stupid question, I apologize in advance. Wasn't my first stupid question, won't be my last. Has anyone seen a big advantage to using a workstation vs. a desktop for their work? Comparing the price for these two things, I just wanted to know if anyone has noticed a major difference with using a workstation like this…
Check out the 80 Level article here: https://80.lv/articles/procedural-artcit-forest-environment-production/ This is a summer project I started a few weeks ago, the goal was to find out if tessellating foliage would kill performance on a modern midrange PC. Most of the R&D is done at this point and with just rudimentary…
Hey everyone, I decided to try a simple asset to get some practice with high poly baking. I decided to do this German stick grenade, it seemed like a fairly simple asset to make. High poly compared to reference: Low poly: Now that I look at it, it seems the end section of the handle is too long. I didn't add the little…
#elif MATERIAL_SHADINGMODEL_SUBSURFACE_PROFILE // Optimization: if opacity is 0 then revert to default shading model #if SUBSURFACE_PROFILE_OPACITY_THRESHOLD if (Opacity > 0.0) #endif { GBuffer.ShadingModelID = SHADINGMODELID_SUBSURFACE_PROFILE; GBuffer.CustomData.rgb = EncodeSubsurfaceProfile(SubsurfaceProfile);…
I had a few issues with this shader, first off when right clicking and save as it just wounldnt work, Jarc gave me this link https://share.allegorithmic.com/libraries/84 - the code looks the same so my guess was possibly an encoding issue with chrome when saving as? So if you have issue try that link My next issue was the…
Hi. Well to be honest at home I have an ancient nvidia gtx 270 and did not have any performance viewing and walking around the scene. Working with it and trying to model and unwrap while having the shader active on a big piece of geometry is another problem and the scene will lag like hell with any hlsl shader. I think…
The idea I had for this project was to scrape the absolute bottom of the barrel of what I could do in terms of visual fidelity in the UDK when running on a current high end machine. and still keep it playable at a decent frame rate. my current machine Intel 2600k I7 "sandy bridge" 16GB ddr3 Ram 1333hz Nvidia GTX 570 Nvidia…
That's just a screenshot of all the different features... Give it a try. Editing a flow using just the 'Flow Points' tool: I first loaded up a blank 512x512 image to set my flowmap size. You could use an image of your mesh UVs to guide you if you need something specific. I didn't use it in this example, but the flow brush…
@MiAlx : I don't expect the school to make me a professional, I know that I have to work hard during the course. I mainly see school as a controlled learning environment, in which I could make some contacts and get my hands on some tools and tech I normally couldn't. I'm definitely leaning towards the free school. Besides,…
I think you should do more to hint at the body beneath the drapery. Check out these Greek statues: notice how even though they don't completely reveal the form (though some statues did), they give quite a few hints. http://images.travelpod.com/users/bubba_oliver/1.1217682000.greek-statue.jpg…