Oh I'm sorry, I'm really on no sleep atm... 3Ds MAX 2009 I'll get a couple renders too I guess. The First one is perfect, but the second one one of the planes disappear and then the lighting get's jacked up.
Interesting how he predicted it would be ready for new consoles in 2009 with 20 cores, and now its changed to 2014 while we are stuck with mostly quad cores (How many FLOPS are we at roughly for consumer gradwe gaming?).
Mapping scale should match the dimensions of your landscape. So if you're importing a 1009 resolution landscape (I hate these weird dimensions UE4 forces us to use) then that's what your mapping scale should be in the Landscape Coordinates node.
From what I gathered the latest version is from 2004? Any plugin that works for Max 9 will not work in 2008, 2009, 2010 and 2011. You could try contacting the guys. Also, where did you put the RPM.dlx?
Don't base yourself on that UV layout too much, please, it wastes like 50%. I wouldn't dare turn something like that in in a company. This is much more efficient: http://www.laurenscorijn.com/wp-content/uploads/2009/08/cougarbodymaps.jpg
Sorry to bother you since this is totally unrelated, but in 2008 or 2009 you commented on a post by Junkie_XL on a 3D model of a leader class megatron he made. Would you have any idea on if the 3D model can be found somewhere?
Try and avoid triangles. Create edge loops around the mouth instead of having all the edges end at a single point on the sides of the mouth. Double check your proportions http://www.idrawdigital.com/wp-content/uploads/2009/01/prop_male.gif
Here's an article I read a little while ago which may help. http://designreboot.blogspot.com/2009/03/refrigerator-box.html So you may want to think abit more about scale than just making it real.
[ QUOTE ] yep that's what I said poop... "a detachable magnetic penis"... [/ QUOTE ] Afaik it's not magnetic but.....http://www.sfgate.com/cgi-bin/article.cg...001&sc=1000 We had one of those models at EA. They're pretty nice.
Looks hot, just bought it. That snap-to topology tool itself is well worth $109. edit: Very impressed...took a total of 15 minutes to get from purchase to displacement painting in the beta. Nice smooth, strong brush too.