I think I understand. When you are in edge selection and want to go to polygon selection but with those selected. Click CTRL+ (polygon selection). Let me know if this is what you were talking about.
open select>select using constraints now go into faces mode on your model and in the dialogue box choose 'all and next' and 'Nsided'. Now drag a selection over your model and only Ngons will be selected
In the Edit window, have you tried Select Inverted Polygons in the Select menu? This should select only the mirrored UVs, but it could also select badly-mapped UVs too. Then you can Break them.
Hi, I've created a simple Window GUI with one Button. When the button is pressed, I'd like it to display the name of the object I've selected in maya, in a textfield within the GUI window. The text would be used as a confirmation that the user has selected that particular Object in the scene. The Button function is called…
A few things that irk me about this tool because either they don't exist or I don't know how to accomplish them. Just wondering if anyone out there had answers to these questions or a suggestion for a plugin to solve the issue. First, is there any way to scale a soft selection? I know about pinch and bubble of course, but…