The thing is vertex painting can be used in some engines without the need for a texture, like unity. If you plan on only painting the highpoly and then putting the painted texture on to a low poly then you need to get the painting out the way first then think about baking. To vertex paint in 3Ds Max you simply use the…
I use 3DCoat to projection paint & live paint on my models - projection paint is a bit buggy so I typically just stick with 3DCoat's regular 3d painting, referred to as 'per-pixel painting'. I haven't used Maya since 2007 - the 3d painting was pretty terrible back then, I don't know if it's improved at all.
Body Paint 3D does this. You have to mess with the brush setings quite a bit to get decent paint, but you can paint to separate channels simultaneously. Deep Paint 3D also does it, but I hated their paint tools back when I messed with it.
I have a bunch of the same mesh in my level, a giant rock basically. Ive duplicated this same rock around my level and each of the copies of this rock has the same material on it thats setup for vertex painting with a few different textures. If I vertex paint each one of these rocks separately, does that count as a draw…