Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Greetings everyone. I'm doing this method to get tiling while sculpting:Turn on WrapMode for each brush and sculpt. The green polygroup will be the result, a square texture. Anyway...when I sculpt using different brushes in the end I have blobby and curved wireframe so it makes me hard to bake texture from the green PG.…
no, actually the ancient greeks got most of their culture from the french. I believe it was Baron Pierre van Douchenbergh who actually traveled to greece around 300 B.C and introduced the ancients to french attire. true story.
hii i am terry and i made this piece for a contest only my texture skills arent that good anyone have an idea how i can improve and what? texture size 512x512 for character and 512x512 for the rest 2362tri's
I didnt have allot of time to model lately and lost my flow.. so meh =( On a quest to find back my polyflow I know, i know gotta clean up the tricep-elbow area..
So this was a low poly model i did for s2 games a long time ago for a project i think got canned. I took the 1200ish poly model and am resing it up. just a bit of doodling trying to learn a new pipeline.