Hi I'm making a bracelet for 3D print. I made it a rectangle first to make an etching in it with an alpha mask using projection master, but now I have to bend it into a D-shape but I can't figure it out how. It has to be this shape: http://www.hersey.co.uk/mens-silver-bangle-bracelet This is what I have: I tried this…
I tooks screens to show how I do this step by step. It's eaiser to weld vertices if I do this if I do this in 2) way (see my first post) but I lose uniformity of distance between dents. If I do this in 1) way I and cut across the dents I get some nasty seams in them which take too long to fix. Actually even though I use…
Hello! As the title suggests, I'm pretty new to animating in 3D and I'm looking to show off some of my work from the past month and a half. I'd appreciate a couple things that stand out to you and something I can work on for future shots. This way, I know what to keep in my animations and what can be improved upon. Here's…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
I was reading about the annual competition called Loebner Prize https://en.wikipedia.org/wiki/Loebner_Prize tldr: humans chat with either a human or a bot and have to judge whether the other side was a human. Goal: As I am a graphics researcher, I've immediately fallen for the idea to do the same for human rendering.…
So I believe I finished my first model in which I feel I did the entire thing correctly. I made a simple retro-style fridge for a TF2 map some friends are making, and although I am slowly but surely learning about modeling itself, I now have to learn how to UV map. I have found some tutorials here and there about how to do…