The reality is the skill ceiling is moving. Unreal Nanite "kills" LoD Level. Midjourney kills Concept Artists. Quixel kills Texture Designer. etc. ... Fuck you Gutenberg that i cant make money for copy a book in half a year. The concept artists need to step up, maybe Storybord/mood and Picture series less single art pieces…
a good reference would be the matrix demo for unreal. i havent looked at it yet but watched some of the videos they made about it. looks like they just make modular buildings in the typical way and nanite takes care of optimization for distant ones. for windows they use some fancy parallax shader to fake an interior. not…
"It depends" Triangles are pretty cheap these days, but you can start running into problems when you get lots of tris that are smaller than 2x2 pixels. With dynamic resolution or upscaling, you want to consider this before the upscaling. Were also still in the cross gen phase and next gen standards are don't really exist…
I've been experimenting with storing a AO, curvature, and mask map in vertex color and then using that information to drive masks within a shader. This works because I'm also using Nanite in Unreal so those meshes are very high vertex count. You can see a quick flash of just the vertex colors at 0:03 in this video of my…
Hi! I've been working for the last few months on a jungle environment, focusing on learning foliage first. Then UE5 released so I ported the project over. I'll be logging my progress here as well as some breakdowns. Feel free to request some breakdowns, or give some feedback on the project. The smaller static foliage is…
for something as precise as shown on that gun image, its usually built from the basemesh which is used to create the highpoly, or created with retopo on top. zremesher isnt there yet for anything precise. it's there to make some sculptable meshes, but i don't think its production ready past this idea. that being said, some…
lumen and nanite resource cost are both resolution dependent so (barring any driver/configuration issues) this is indeed most likely due to resolution. You might get a load of frames back if you switch to immersive mode cos the editor UI eats up a shitload of resources. that said though, lumen does not run very well in…
@YairMorr, I think it looks great! If you wanted to give it another pass, I think the surfaces could be pushed a bit more. E.g. some breakup and variation on edges. Looking forward to the next one! @AD_3D bake turned out nicely! I'd say you decide the polycount limit. If the camera gets close, I think it's reasonable,…
Nissa Revane, Planeswalker: one of my first pieces of fan art, and also my first foray into Unreal Engine 5. For more, see my artstation project here: https://www.artstation.com/artwork/v2GbG3 Since I was seven years old, Magic has been a fixture in my life and was an early exposure to fantasy art. I decided to jump into…