[COLOR="rgb(255, 0, 255)"]holding my spot. super excited for this contest. i'm still a first year student who is completely new to all this so the experience should be exciting.[/COLOR]
Hi! First off, awesome work! The function looks like this: activeDocument.activeLayer.adjustLevels(0, 255, 1.0, 0, 255); Does that help? Please post some ingame shots of this when its done!!
I just came across what seems to be the more developed version of teddy, and it's marketed as a kids' entertainment thing: http://www.e-frontier.com/article/articleview/1204/1/553?sbss=553
Well. Looks like it same shader there . What's different is "low" 4 spp vs "Ultra" 255 spp . My guess spp is samples per pixel. Not sure I still understand why it produces so drastically different shine . And why at all it should be based on number of samples in real time shader.
Hmm... by looking at your artstation site and the 2D works you posted there I think you can crank it up a notch with the textures. To me the textures are too plain, lacking the life that you definitely are able to bestow into your 2D work. I have not tried to do stylized textures with PBR, so I can't give you much help,…
yep, if you always use the same colour : drop an RGB Tint material in the opacity slot, and for magenta (255 0 255) set the colours to r - black g - white b - black
There. Landscape location is self-explaining, landscape size was used in my case due to the world-composition which divided my landscape in different tiles of 505 x 505 meters, the last function is just a tweak.
the worst thing, probably ever, was Adobe's refusal to provide a blend-mode menu on the right click after Photoshop 5.5 - not even a fucking OPTION to turn it back on. Therefore, to my mind, 5.5 was the last version of Photoshop that actually worked. Everything else is inherently broken.