EDIT: SORRY! please remove this, via request of the person I'm working with the model should be kept hidden until its appearance in its first episode. Thanks for reading, Bombshell
Hi guys, here is a high poly model I made some time ago. It's a small but powerful S&W revolver. Maybe I'll try a low poly and bake. Materials are just for preview. Comments and critiques are welcome. Thank you.
Does anyone know the average texture size for cube maps(per face) in current generation console games??? ie. I hear rumblings of 512 sq. each face. edit: I meant for Skyboxes....
Welcome to my project page, Some of the following parts are WIP, But still feel free to critique everything and anything. The parts which are not done are the cuboid like parts. Current WIP: 22/10/2022 This is thumbnail post, it is not relevant to time line of work.
These things are hard to come by, that's why they go for so much on Ebay. http://cgi.ebay.com/xbox-360-power-suppl...1QQcmdZViewItem I was sort of in the same predicament. It took over a month to get my power cable repaired. Luckily I was able to borrow one.