Just check it with color picker first. It should be "flat" 127 maybe instead of 128. Should be compressed into same 0.5 value for an engine basically. If it's all right and vertex normals are perfectly ok too without giving any gradient then it's nothing you could fix. One trick I used long ago when we had this compression…
I have been using 3d max 2008 and Deep UV fine but recently been using max 2011. I followed the same steps as before in copying the .DLU deep file into the plugins folder in Max 2011.I launch Max 2011 and get Error code 127. The full error Loading DLLs reads- DLL <C:\Program Files\autodesk\3ds Max…
I found three autoexec.cfg files and I changed all of them from this: sv_cheats "1"exec thirdperson_keypadmp_usehwmmodels 1mp_usehwmvcds 1mp_respawnwavetime 0mp_waitingforplayers_time 0mp_waitingforplayers_cancel 1mat_dynamic_tonemapping 0impulse 101alias h_clipOn "noclip 1; bind MOUSE5 h_clipOff;"alias h_clipOff "noclip…
Hello everybody, My name is Daniel, I'm from Chile. I'm a professional artist looking for some projects to fill a few slots this semester! My rates are CHARACTER DESIGN: ~120 USD ILLUSTRATIONS: ~250-400 USD Online Portfolio Social Media MAIL: daniel.romero.ulloa@gmail.com I'm highly especialized in art for rol campagins,…
Shaffer, I was about to say just go to B&H and buy the 50mmm 1.8 new, but the price has jumped up for $95 when I bought it to $120. Sons of bitches. This sells for $80-120 used, so maybe $120 new isnt a bad price, its such a cheap(price and build quality) lens that I would rather just buy it new myself. However, here is a…
100% Grade A Wheels.com Back on topic: This I 100% agree with. And, I even had all that stuff cut in and ready to be tuned. You can see it here in this WIP shot. However, with all my tuning it was either too harsh or too subtle. I was getting caught up on it and not progressing the overall model and designed to allude to…
Marmoset Toolbag 4 crashes while baking at around 40-50mil tris for me (split among 120 high objects). Anything below that and it doesn't crash, but when I bake with objects that are more than approximately 40mil tris, Marmoset just closes without an error shortly after I click bake. I monitored my hardware via the task…