hi Andrew, I am sorry you are taking offense to my feedback. the thing is here in polycount forum and in this thread where i am giving feedback to you (however brutal or honest it may be) is not same as speaking to a group of impressionable students/learners. also how am i pretending to possess ultimate knowledge ? where…
Sorry but Western audiences are secondary to the Japanese devs. Selling Final Fantasy outside of Japan is just bonus money. Remember Japan's modern roots come from a very very different culture than European/Christian standards. It's an old convention was being more feminine gives a male a touch of 'evilness'. Being how…
@ diminished self - I'm not sure what's causing the problem, I'm sorry you can't see it. Your absolutely right though, When I'm finished I'll make a video and take screen shots for just that problem. @ Jarrod1937 - I use firefox with the viewer all the time, I tested it myself. I'm sorry you had to use IE though, wouldn't…
Hello I wasn't home the last few days so sorry for late answer. Thanks for your feedbacks Alex_J and Nikhilr. I already made some improvements regarding contrast, saturation and clarity thanks to all the comments. I will post some screenshots later. Thanks a lot !
Thanks guys :) I'm SUPER positive about this, and once again I can't thank you guys enough for all your support and kind words. It's so cool to have so many people from Polycount behind me and wanting to hear updates :) . I've been coming to Polycount since I was probably 11-12 (I'll be 26 next month; sorry if I'm…
Thought i would share my experience. I just graduated with a bachlors in Game art and design from Westwood, a really small for profit school, like ITT/robert morris college (less than 500 people on my campus of many different degrees). Now for the most part i would say MY education was beneficial but for a couple reasons…
https://i.imgur.com/8z8s9Ga.mp4 Small 360 view Also been trying some new approach that would allow me to create design that is not T-posed, by going for 80% cleanliness on the hardsurface part, which later on will be retopologized properly. But for now worrying about joints, folded metal "plates", working mechanisms and…
Hi, Sorry if this has been a topic before, but desperately need help, I need to render out a video but can not get the transparency to work on either MPEG or AVI, I have ticked the transparency box in the Render settings to no luck. And also how do I render out a PNG image sequence out instead of the 1st frame. Thanks very…
i would try and focus on proper proportions before starting to sculpt in muscle detail, i have the same problem with trying to include all the necessary muscles before stepping back and looking at the underlying form. also, while your still learning i would suggest trying to stay at a relatively low polycount. basically…
Use what? Sorry I am not sure I get it . I usually use curvature and world normals for mask generation . They are not represented in the layer stack usually. You mean I have to make a special "curvature" channel and use sbsars to modify it with each new layer ?