It's hard to tell if yer Maya model has depth or is jes a shell... however,if a shell.The Border Edges of the hole can be used to preserve the shape of the Cut Out.mesh> smooth> option box> choose:preserve geometry borders. If the mesh hole is not a border but has extruded depth...Smooth by selected faces instead of by…
We posted at exactly the same time and my post got kerblammed. Lets try it again I'm having some difficulty getting anything resembling a smooth gradient The effect is kinda neat but there'll obviously be times when I want something a bit more smooth-like. I'll study the image you just uploaded for technique but any…
so it'd just be one Normal Map being used for like 40 steps, correct? A guy I know told me that using a normal map for smoothing edges like this is a waste. Maybe he was just referring to my example at the time. These garbage cans for instance...I could bake them, and apply the normal map to the low poly giving me the…
Odd one here. Yeah, I can get it all working except for this issue: My models come in without face smoothing! This doesnt happen if I'm importing one of the demo meshes, but I've created various complex and simple meshes in zbrush, c4d and blender and they're all imported without smoothing at all. Importing a mesh into any…
Interesting... I really expected that black line around the outside of the bottom part to be on a UV seam. Since it's not, I'd guess you have a hard edge on the low poly there that the the normal map is trying to smooth over. A bevel and appropriate adjustment of the smoothing groups would probably fix it for you. You…
[ QUOTE ] I exported an obj from max to you viewer and the smooth groups were all messed up. [/ QUOTE ] .OBJ files do not retain smoothing group information. smoothing groups are used in Max because the .3ds format cannot store accurate vertex normals. try setting hard edges. and it's best to export .obj files from max…
Hi guys. I've imported a collada (.DAE) file into 3DS max. It comprises of a scene with a few individual objects. Some of them are smoothed and some have hard normals. The trouble is that merging these meshes together cause the smoothed objects to harden or become faceted. I tried freezing transforms, turning to poly…
http://www.polycount.com/forum/showthread.php?t=135400 I'm still working on last month's challenge (20) linked above. At this point I have a few questions about scene management: First of all this was my first time dealing with so many things in so many files. If anyone has scene and file management advice I would love to…
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
Thanks for the feedback, guys. @ oglemeanimations: Ill put in some rocks or junk or something to make the scene a little more interesting. Good call with the tree; Ill spruce it up. @kukk: I think Ive received the most flak from people for that dome. I wanted the sides to look segmented, like theyre flat pieces of wood…