Dead Space 3 has - at least critically - been met with a great deal of disappointment. On one hand it's a great, polished shooter, on the other it's not exactly very scary. Speaking to NowGamer, the writer for the original Dead Space - Antony Johnston - claims this new approach was necessary for the series to grow. "Im…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us light up the scenes. Our projects run
primarily in VR headsets, so we mostly bake our lighting with minimal or no
realtime lights. We are looking for someone who has a keen eye for creating
cozy architectural environments, as…
Hey guys! Obviously I started super late but I decided to give the blacksmith piece a try since my Sunday was free. Here is my progress so far. I like how it looks although the covered spot on the far right might be too large. Please any comments or critiques are welcome!…
I've received a lot of feedback is that it looks like SSS wasn't used, but I think it's very close to what I realistically look like (and I make it in Blender and if I turn up the Subsurface Scattering the material will look like jelly.) . I can't see the difference in textures between me and the good ones on SSS, but of…
Hi folks out there, currently I have a lot of trouble getting the media streaming to work on four Oculus GOs. I am using four H.264 videos with a bitrate of 2038kBit/s and 25 frames per second and with the following sizes - 1344x420 and audio (317kBit/s, stereo, 48kHz) - 1344x504 - two times 672x504 The devices are all…
Lot of good feedback here guys. And I agree, about keeping it simple. I wasn't planning on making a new thread, every week, As i'd like to archive past weeks within the same thread. How do you guys feel about this? My thought at this point is: Post pieces of geometry, Increasing in difficulty, And each prior difficulty…