I love that concept, it will look awesome once finished ... Meh, it looks already awesome :) However, I noticed 3 things I think you should improve before detailing the aircraft more : 1: It might just be the point of view but there is a weird angle between the windows and the top of the aircraft, it looks much more round…
looks a lot better, your water could still use some work to get it just right. and yeah, the sky and lighting can really set the mood, but i wouldn't worry so much about the lighting currently. I'd get a sky in there that can give the mood you want, and then do a quick base lighting to see approximately how your scene…
I think that's a positive improvement. I don't know about desaturating the rock, it seems fine. Same goes for the creature. My remaining critique of this thing is that the rocks and dirt (even the plant to some extent) seem to be too glossy, giving them a plastic/rubber aesthetic. The creature could use some tweaking in…
Your wood is looking pretty nice and is able to move across the surfaces nicely. I agree that your grass is too small and is kind of looking jpeg artifacty. One of the things you might consider doing is making a big kit of all different types of carvings and details added to your wood so it's not just "slab of wood....slab…
Your work so far looks great! I agree with the color/lighting bit - the atmosphere isn't quite the same, and some of the materials look... I don't know how to describe it - old, but not worn? (Or oxidized, at it appears to be in this case.) I've also noticed some differences in vertical scale - I.E. the building/corridor…
@FreneticPonies Thank you! @JunkieKong Good points about the values. I haven't really touched the boat yet but I will keep that in mind to separate it when I start working on it. I'll go ahead at adjust some mats in engine in the meantime. Bunch of progress shots. Stumbled across a nice substance tutorial. My result is…
Thanks for the feedback Pixelpatron! I agree, because of the size and shapes of the rock assets, the scene feels "noiser" than it needs to be, so I've worked on reshaping and resizing a few of the rock assets. Update 1.1 The week began with "pushing" back the level of details on the rock models, and in UE4 it became easier…
Hey! My name is William Pugh & I'm looking for an Environment Artist to work with my studio Crows Crows Crows! (If you know me it'll be from my 2013 game The Stanley Parable or Dr Langeskov, The Tiger & The Terribly Cursed Emerald: A Whirlwind Heist). I'm primarily looking for somebody proficient in hard surface sculpting…
I'm modeling a rather simple but "straight" shape but i ran into a tiny issue where if i wanted to make a face planar at an odd angle it becomes a bit wobbly since all the vertices move in random directions to flatten it out. How do i prevent the selected vertices from moving, and making sure the remaining vertex is…
Hmm. I'm not an expert on the "hand painted" look, that being said I think the biggest weakness of these rocks you've painted is that they're just not really responding to what appears to be your light source very well. You've got some highlighted edges that appear to be located at intersecting "planes", but they're not…