Your polygons are not planar - Shell modifier converts the model to editable mesh instead of editable poly, which shows faceting on non-planar polygons. You can hit "make planar" in editable poly or assign smoothing groups to the polygons to avoid this happening.
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…
I see what your trouble is. http://polycount.com/discussion/169763/pc-cs-go-ak-47-silence#latest There are three ways to embed an image in your post: 1. Save your image onto your computer hard drive, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post…
Okay guys here are the final shots. You can check the video on my Artstation : https://www.artstation.com/artwork/rR3b2e Scene is rendered in Unreal 4 without Ray-Tracing. I was responsible for all aspects of the project. Some additional info about the idea behind it. Levitation Car "JL - Elite Edition Model" is futuristic…
So while I was working at Creative Assembly I was the person responsible for advocating for the use of Substance on this project, designing and building the procedural pipeline and also writing the supporting toolset (Substance Centre) - so feel free to post up if you have any questions, I'd be happy to answer them. The…
there was this amazing looking game on steam with all hand modeled environments, can't remember the name but it looked very intense with the real life lighting and props You played some kind of small guy in a toy-ish world ? A story driven game I think but Im not sure, but definitely worth the effort , looked really mind…
Hmm, Doom3 is even more expensive in NL? Here, about 50-100km from the Dutch border, Doom3 was 54 in the beginning but is now down to 44... 16 is quite a bit (ok we have only 16% sales tax not 19%). Anyways I forgot to add, that these Asian versions are completly in English, not some localized product. About the…
Did you try Reset Xform, collapse to Editable Poly, and add an Edit Normals modifier? You could also try this. Make a box primitive, convert to Editable Poly, attach your tree, delete the box element.
Take a look at meshOPs and polyOps. you will need these to do subobject editing. meshop for editable mesh and polyOp for editable poly. On a side note, you know you can use Snapping to do this job without a script right?
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…