Yeah improving your own skill to the point you can match a professional level is the only way to do it. Right now I think you're portfolio pieces are not up to the bar, you don't have any visually stunning pieces. Why? You're stopping half-way calling it done. Heck, I'm no character artist , I just do 'em for fun but The…
The problem with WW1, is that it had very ineffective leadership at the top. The trench warfare was a lack of any sort of creativity or initiative on the part of the Generals, most of whom had little combat experience, as the last European war had been in the 1870's, 40 years previously. Colonial Officers who had more…
That idea highlights another aspect of working in the UK (especially London) that's forcing skilled workers to seek employment overseas - the fact that, in comparable roles in terms of qualifications or skills required, companies in the UK pay substantially less than similar opportunities in other countries, despite the…
An indie game (especially a large indie game, I'm not talking about Flappy Bird) is not 100% plannable right from the start. Precisely because it is not comparable to a Call of Duty sequel where it's 98% known how the development will look and how much time will be needed. An indie game is a garage effort. I also don't…
I was in the same boat many years ago... I quit 2 years in after landing a job doing what I was training for. It was fine, it was a job, I was laying out pages for print and web. I worked my way up to management and was making really good money, but it was kind of hollow. I never stopped tinkering with games and making art…
In the past I've worked as a Salmon Carver at a fish farm in subzero temperatures, I've worked on a factory line as a sewing machinist making football strips, I've worked as a shelf stacker in a grocery store and also as a dishwasher. Those were not fun jobs and they made it easy for me to appreciate the luxury of the…
I rather dislike the idea of a contest about a style. It's much more fun to have a subject picked and then leaving the style up to the artist than the other way around, because it allows for artistic creativity. And if you make something out of Warcraft, in a Warcraft style, well that's just plain boring and all about…
Psyonix, an independent video game developer located in downtown San Diego, is looking for a passionate and creative Sound Designer. As a Sound Designer at Psyonix you are an integral part of the audio pipeline, helping the team create compelling experiences. You will bring your creative aptitude to each situation and help…
Zoonami is a small and dynamic independent games developer based in the beautiful town of Cambridge, 50 minutes from London by train. We are currently looking for a senior artist to join our team in a casual and friendly working environment. The position is exceptional as it involves a broad range of disciplines including…
Not that long ago there was a thread going about a bit of creative writing that one of the members were working on, and the idea of a creative writing sub-forum sprang up. Not much was said about it at the time, but I think it could be a fun additon to the community here which could result in - quoting crazyfingers - "all…