Pretty nice, If it were me I'd remove the 'firehawk' or just remove the 'space' render of it, its not really showing any of your modeling details or anything and from that angle looks like it's made of primitives. The other renders of it look pretty good but that particular angle and shot doesn't show of your model too…
I would remove them. Some things are just hard to do in lowpoly. If they are important for the design in some way or if they are gonna end up close to the camera, maybe the polys can be sacrificed, but I would probably just remove them or replace them with something else. Or put the closer to the surface so you can bake…
thank you guys.. My problem solved buy erick's link. now since I can get good quality in viewport, I can grab that with capturing.. btw I know several methods to remove seems. and this was easiest (and of course fastest) way for me to remove them. and the ony problem was quality. again thank you all.. :)
Yeah I had a walk cycle and a gunless idle done befroe I did that. But it worked. So is there then a way to "bake the Keyframes" as there is in Maya, so that when I remove the gun (there are going to be a number of guns that have to snap to the players right hand), so that the left hand retains it's proper orientation even…
i remodelled and still getting issues and these error codes, if i turn off remove degenerates when i import into unreal is doesnt have holes, but im still getting this error which bugs me
Hey to all, I was wondering if there was a way to batch edit frames of an animated GIF in Photoshop or any other application. I have a simple animation, but I would like to remove the certain parts of it and propagate that change to my other frames. Example: Blue dot floating up and down on white background, I would like…
Hey I am having a bitch of a time with group as dynamesh sub in Z. I am doing the straight up method that is shown but whenever I set it correctly it inversely removes the part that I want to keep and keeps the part that I want to remove from the other. I have tried layer order and other methods to try to fix it but to no…
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Hello guys I am experiencing some artifacts when baking. The fact is that I tried to optimize those flat areas removing unnecessary edges and making them converge into the same spot. Not always, but in some areas this things appears. Any ideas? Thanks!
Beautiful model! I love her face and hair!!! My only critique would be her belly area. She looks as if her skin was folding. I think you could either remove the folds and leave her bare belly or remove the belly button and smooth the abs definition for it to look more like cloth. Anyway, Incredible model!