Playing around with baking in 3ds max and Xnormal and noticed some big differences between them. For some reason 3ds max bake give much worse results than Xnormal's... Skewed details, shading artifacts. Both are viewed in Marmoset with proper tangent spaces and baked with the same cage. Is there something wrong I did with…
Hi everyone! I just created an account here to post a WIP of a project I have finished for my 3D Soft Modeling class. I am entering my model in a contest just to see how I measure up to other artists, but any feedback is appreciated! It is inspired by a 1970s Chevy Impala but with a futuristic, cyberpunk style, and I used…
Hi Guys I work for a company who import Zalman 3D monitors - http://www.quietpc.com/gb-en-gbp/products/audio-and-laptop-products/trimon I have seen these working with various games and some are truly spectacular while others have only a slight 3D effect. They work with polarized light so while you need glasses, they look…
1. What is the best way to get started on Freelance 3D Modeling work? Produce the best quality work you can in the area you are most passionate about, and make sure that work is easy to find and view by those that may require your services. A good place to start is to hop over to artstation to see what your competition is…
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
Hello Polycount! A friend of mine and myself are working with a talented group of 2D character artists from the University of Hertfordshire to great a music video for the band Chinatown Slalom. We are making the 3D backgrounds You can listen to the song the music video is for, here. Please check out the character artists…
I always thought the cell-shaded look on 3D art and animation looked like crap. I never understood what the point of that shader was. Then Guilty Gear Xrd came out which proved you can successfully create the 2D illusion using 3D models. Needless to say that blew my mind and from a 2D artist I evolved to a 3D one. Now I'm…
Hey guys. I've posted here in the past regarding my 3D modeling software suite that I created myself over the past few years (Verto Studio). Tomorrow, I'm finally releasing the next version for the mac that catches up to the iOS version's features. Sadly, I'm not that good of a 3D modeler or artist myself, and you guys are…
In the past i remember using a transitional guide from 3dsmax to maya from alias website. This would help you. But I can't find this anymore. :( Take your time. Do not try to work the way you did in maya, you will be disappointed. Learn how max does things and you will find it at least as good. I highly recommend the…
Here's my contribution to the experimenting: From Left to Right: 1. EQ's normal map that he baked in Maya applied in the 3ds Max viewport with the "Show Hardware Map in Viewport" option. 2. EQ's normal map that he baked in Maya applied in the 3ds Max viewport with a custom FX shader that I wrote. 3. A normal map that I…