No need to go on the offensive. Just my opinions are present. As for the apple thing, it was an initial impression nothing more. If you understand the apple fanbase then you might understand the point i was trying to drive across. In short apple fans are more often than not (they carry the impression and or stereotype)…
Jesus guys, I step away from the PC a couple days to relax and come back to a bunch of people telling me i ignore help and cherry pick job offers?.... The more this thread goes on the more I feel like everything I say or do is being twisted into bad interpretations and making me look unfairly bad, so be careful about that…
Oh come on surely you can take a little joke. First of all you should learn 3dsmax, maya or modo before rushing into Zbrush. You should start small don't go full realistic character if you're not secure about your anatomy and forms. Find a small simple concept and try to create a production ready character (it's important…
Just Google their names. They have blogs and regularly give talks. Sorry, but yes, Brigador has terrible art. For example: The lighting is bizarre. The palette is really non-existant, random colours everywhere. No shape grammar for architecture, totally random. Texture scales are wrong. Detail levels inconsistent. The…
I reply the most to threads where there's more to critique, but there has to be something positive to say as well, or your critique would basically amount to 'not good, learn to draw/model'. There really is a stage in which you can't give any other advice than that, because there's really no redeeming value to any of it,…
If you've rigged something from the Dota2 files, you've undoubtedly come across this spawn of Satan. If you don't know what I mean, here's the skinny (from here): From my experience most of the meshes in the Maya files that we get from Valve have this. Some people suggest updating your .fbx plugin to stop this behavior but…
Hello everyone, I am 21 and graduated with a degree in computer animation from Full Sail back in 2009. My portfolio was honestly not as robust as I would have wished it were after graduation or as focused on games. My demo was geared towards film more then anything else so I have been planning and working on my gallery to…
You would just question me on just enough to get me to write it wouldn't you? :P Thanks for the push. It took far longer than I'd thought all because it took me a while to remember/figure out the general form for making these sub gradations, but the mental math felt good. I finally had to break out the paper and work out…
*EDIT* Latest version posted here Post comments below Thesis There are 3 important variables that need to be addressed when creating an art pipe: -The artists in the pipeline -The existing tool chain and it's engineers. -The project timeline and the managers/producers who schedule it. Here's the conclusion of my essay: […
Ask him what his workflow is, let him describe the process by steps. And ask him to estimate the time for each step. Rendering alone shouldn't take weeks. It's not pixar. BUT there are maybe some things that actually require a lot of time.