Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…
Oof i forget sry, people forget anywhoozle, The light leak issue is solved by using a dark HDRI and a AO or custom AO i used an AO that it right at the edges of the sharp 90 degree angles. ^If anyone needs more information than that you can let me know. quick save: ^Here i mention my experience if it helps the issues. Hope…
Jmt is right. Your backside looks best, your frontside lacks story, and clarity. With a graveyard scene, it should probably be immediatly visible whats going on. I really had to look twice before identifying the open-grave as an open-grave and the 2nd stone as a gravestone. The lamp is in a quite odd position (i wouldnt…
looking cool. you could used a decal projection here and there to add some discoloring and detail to the stones in areas, and maybe use one for patches of rock/pebbles in the grass. right now the lighting is looking kinda undefined, its hard to tell what time of day it is. in those photo images above, they look so…
Pretty sweet environment deutschbag! I like the Borderlands type vibe I'm getting. I don't think you need too much more work on the landscape texture you did. Yea it's a big part of your scene, but not entirely your focus. The epic tree is obviously one focus and it looks good. However, the way it's sitting on the rocks…
Looking for work is like... trawling for crabs (no I don't mean down in the red light district), you take your boat out to a spot you think has a lot of crabs and you drop a few pots and then go to another spot and do the same thing. Later you come back and pick them up and see what you have. Normally you find some crazy…
Thanks for the replies and support everyone!! I loves me some polycount feedback. Matt and Daphz: Thanks for the paintovers guys, I went back and revisited the diffuse colors. Rendered out a couple of directional lightmaps (a top down and a bottom up) and used them as the base for color variation masks. Tried to work more…
It needs more color unification. There's like 10 different colors for everything. Try making all the hud stuff / glowy bits all one color, and then light the room with them. The texturing on certain elements also looks extremely low-res. I noticed that on the door in the back, you have a really low-res painted in highlight…
Misanthropy: I think each individually modeled element looks good, but overall the scene lacks mood I think. It's tricky knowing how far to push the realism when you're essentially making a little diorama that looks like an Airfix ( Tamiya, whatever ) plastic model kit scene. But personally I think it could use some better…
Great article in the new IFX magazine about the Fighting Fantasy books. Arguably the books were the biggest influence in my youth as an artist. So many good memories of these books. I didn't realise they were still going tbh. The latest book is about Zombies. Might have to start reading again. Oooh, also, news of an IOS…