Liquid
Development will be attending GDC 2018 in San Francisco from March 19th-23rd.
If you are interested in a job opportunity at Liquid Development and would like
to set up a time to meet, send an email to jobs@liquiddevelopment.com with
[GDC Meetup] in the subject. We will be blocking out times to meet with people
while…
Hey fellas I could use some help with getting my character into udk. I am a rigging & unreal script noob here. I have searched all over. I want to use my character with the UDK animations. I rigged my guy in Maya 2012 using the HumanIK Skeleton Generator. 1. Is this wrong. If there is a skeleton for Maya that works…
Hi there, I got a question on how to go about getting the UV's for a "complex" object to resemble the 3d model as close as possible. As you can see in the picture below the "railing" consists out of 3 parts: 1. The pillars (red lines) 2. Squares to support the pillars (blue lines) 3. Main support ledges (black lines) I…
I know we don't do this kind of thing quite yet in the video game industry, but it could be coming. It's worth checking out. http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/?fb_action_ids=4785741114494&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582
Starting a new job tomorrow, first time working in max, but I've been learning it at home for months now. I've got a couple custom toolbars with scripts, completely redone the interface etc. What files do I need to throw on a usb key to get it all back on the other side? Will doing a Customize->Save custom UI setup also…
Hi Polycount community! I decided to enhance my portfolio with full enviroment shot. I love Starcraft, so the theme was kinda obvious. The main idea is damaged SCV being repaired in some sort of abandoned repair station. I've modelled 2 hero props for the scene so far: 1. Banshee (Air unit from the game) converted into the…
I didn't mean that bones are bad or anything like that. I meant the downside for me being I'm not good with rigging. I have actually run many different rigging experiments to see what i could manage. I've messed with placing pivot points in a zig zag pattern near the surfaces of the model (pretty good results that seem to…
Hello, I have a little bit of a problem with a model. It says the alpha channel of the texture is packed within the blue channel of a 3 channel composite. Meaning there is a colored picture and they placed the opacity map data only in the blue channel. How do I isolate the blue channel in Cinema 4d Materials, to use only…
Hey everyone. =) Final WIP update before final renders, closing in on the finish line! The scene is now in its polish phase. I’ve refined the layout, filled out the spaces with props, tightened up materials, and brought the lighting close to its final pass. I’ve also been texturing several key assets in Substance Painter.…