Hey Guys! I wanted to know how you would go about modeling a cave? Inside and out!? For class we have to model a temple and I wanted mine to be based in a cave. I have a few good references to look at. I was planning on starting with a box or a prism and working my way from there! What do you think?
Small update here :) After some feedback, I have pushed the damage more with some decals and got rid of the grey vertex paint layer. After looking at more references of these kinds of buildings, I noticed more major damages where you can see the concrete mix underneath to be towards the base and revealing more of what's…
Pior: Your absolutely right with your crit. I tried to fix the eyes as you said; and I think its definitely looking better now. Mikezoo: Yeah, I played around with the jaw and lips some and it wasn't working so well. Let me know if you still think its an issue and I will tweak it some more. Cody: I worked on the torso a…
okay, sorry about the tut thing then :) lets focus on crits then. learn your anatomy. first the block in, then the details. have you ever tried face geometrization? your face is made up of many geometric primitives. your forehead as a block in is a rectangle, your eye sockets are hexagons, same goes for lips. your nose is…
It's pretty much a sliding scale, what saves you time, costs you in quality and what gives you quality costs you in time. There really aren't any quality automated lip sync tools that do a good job, they're all pretty terrible but some of them might be within your tolerance of acceptable, it really depends on how low you…
Hey, guys! The lowpoly is going through each other, and when i have my Highpoly it is not. Can someone explain to me if this is ok? Or when i bake, the lowpoly will not be showing through? Low High
Ok, an actually fairly easy one: "Yeah, OK, I have an idea. We draw straws and the loser runs across the lot with a ham sandwich." This will be gone before I blink, I think.
Okay sorry for being a bit cagey about describing this. I've been able to narrow it down to simple export from Max, i'm using this inside of daz so i use a variety of programs but dont let that throw you off. 1 shows materials inside of max all multi-surface. 2 shows the materials inside of uv mapper. 3 shows my export…
Sorry, was away for a week and didn't get a chance to update. Quote is: Man 1: '...what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now…