http://www.fab-defense.com/en/category-pistol-grips/id-269/rubberized-ergonomic-m4-m16-ar15-pistol-grip.html/360 Helpful reference for the AGR 43 http://www.themakogroup.com/v/vspfiles/photos/RSG-6.jpg http://www.themakogroup.com/product_p/rsg.htm Reference for RSG
I'm gonna need help on the head I'm modeling. I need to see if there anything I need to work on the head. I'm trying to make a model for games and I know i need to be low poly(Edit: Hitting for model good for Xbox 360, PS3, and powerful PC.)
Phew. I was wondering this stuff myself. I really think the 360s are a nice idea, though. As was previously stated, it gives the HR folks a quick look at your work, with the ability to go a little more in depth should they choose. I'm glad I was directed to this. Thanks, Haiasi-san. =)
[ame]http://www.amazon.com/Shadow-Complex-Online-Game-Xbox-360/dp/B002LIT3F2/ref=sr_1_2?ie=UTF8&s=videogames&qid=1250781622&sr=1-2[/ame] No need to buy a live points card, you can buy it from amazon with regular money.
i can definitely understand. it is near inevitable that a brand new console that just came out that it has some problems, i.e. the XBOX 360. big overheating problems at first. just wait a while, let the price go down and the quality go up, and you should be fine.
For the hero prop close ups, I thought it would be fun to build little dioramas in Marmoset for them. I also captured some 360 HDRI's of my cave scene to use in Marmoset's IBL system. It was surprisingly easy too. (If anyone's curious this is how https://www.youtube.com/watch?v=sCaeXK1mx48 )
Thanks Dan! POTC seems like so long ago it was the first PS3/360 game I worked on and the learning curve was steep but the chars came out pretty well, can't say the same for the game.... I've got a few other pics of IS so I might sub the snowey pic.
I have one important question regarding the male demon, will the cock and balls be rigged and skinned together or will they both have complex separate rigs? If you were looking to get some 360 degree rotating action in the penis I would probably recommend using a skin cluster, if using Maya.
Thank you, that's a relief to know. Fusion 360, Modo, or Max are next on my list of software to learn. The first 2 seem like they're more suited to rapid prototyping and high poly concept, but the ease of making complex topology make me look at maya and just feel so hamstrung.
~ I expect my money within the hour: PolycountBrawl.rar Folder contains all 366 images from approved entries grouped into Fighter and Stage folders respectively. All images are titled with each artists Polycount forum handle, thus the folders are best viewed by 'Name'. NB: It ain't a small download .