Sa74n: thanks for the big up : ) the wood is quiet low res, none of the textures are over 256, but there are a few of them. i'm going to be baking in some more detail so maybe i should up the res? zenarion: agree with what your saying, i'm going to add some cloth to the sides to come down, so i'll revisit the uv's and…
Taking a break from my TRON environment to work on something a little different. This time it's a Warehouse Deathmatch Arena (working title). Right now it's just an open sandbox as it was just started. I'm not working from any particular concept art, just some referances that I googled up of real warehouses. That's…
Here it is completed. Took approximately week and a half. -1760 tris; Going to lower this since I forgot the eyes were still the default mesh I'd made earlier which isn't optimized. -1024x1024 for the Body textures, 512 for the Head, 512 for the hair, and 256 for the eyes. -All pics taken in the max viewport. Had some…
okay here we go. we have a lowpoly with an hard edge and uvs without a UV cut and a highpoly that is all smooth for the sake of the argzument i rotated the UVs to show the issues between mesh resolution and texel density here is the baked result in 2048x2048px in marmoset toolbag, the cage is averaged. so the split doesnt…
Retina Display MBP owners now get a slider under OS X's Display Preferences that allow you to specify desktop resolutions other than 1440 x 900. At 1440 x 900 you don't get any increase in usable desktop resolution compared to a standard 15-inch MacBook Pro, but everything is ridiculously crisp. If you're like me however…
Render out your animation in 256 colors from your respective animation package. Then... 1-Open Photoshop-> New Document: Set your settings how you like em 2-File->Place: Find your folder full of those sequential beauty renders (Check the imager sequence toggle, before accepting) 3-Then, Windows->Animation: Set your time…
I saw these first GUI images on gamer.nl http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_01.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_02.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_03.jpg http://www.xboxarena.nl/images/screenshots/xbox2mainscreen_04.jpg They had also…
This thread is really interesting. For my final year project at university, I am exploring modularity and how it's use can speed up the workflow of level designers. I am using the above method for my tiling wall sections. The piece I'm creating as actually a re-creation of a dungeon from Zelda: A Link to the Past on Snes.…
Overall, aesthetically, it looks pretty good. A few hitting points: The roof choice is bad. It's the wrong material for the situation. Secondly, the middle section being at a higher angle is stretched more than the rest. The doors on the right side (if looking at the front) have no foundation like the front or other side.…
Lighting is definitely more interesting than before. Though, if this is a building you want people to go into, I would light up the doorway, rather than the windows on either side. Same as everyone else mentioned about the glowy windows. It's a good start, but some variation/blinds/curtains would help considerably. Your…