This looks fantastic mate. Your roof is looking so awesome now! You might have a few little tweaks to go. Eg the vertical beams look to small for the scale of the roof. Perhaps one day you could do a tutorial on hand painting for the les experienced members? And because this member is slightly jelly.
Update time! Finished that midsection, the roof, and did some rough textures for the columns. The roof looks a little small to me though, so I think I'll be tweaking it a bit. Next thing I'm gonna work on would be the little weapon shrine deal off to the left, and then dig into designer to create a material for the floor!
ZombieDawgs, i just used it as guide for my the measurements. For example, the roof grid has 8x13 squares, i rounded it to 8x12 for convenience and made my roof 8 by 12 meters. this way i can cut it in modular pieces of 4x4 meters. don't know if i explained myself, but hope it helps someone.
Scene I'm working on, stil working out how im going to do the roof. Also wanna bring it into zbrush and try some carving on the basin and pillars, though I've never really used zbrush before. Feedback and advice much appreciated. update with wireframe and roof and another update this time with a bridge and torches
Hello, I've been working on this scene for past few weeks. It originally started as modeling practice to model in a specific time-frame. After I finished it, I decided to make it into a full scene. This is my first scene in UE4 and my first time using PBR workflow. Still working on lighting and looking to change the end…
Hey green toothers, I'm planing on making a underground earth throne. I want to incorporate the theme of life and death throughout the environment while having life be the focal point. Software being used: Maya Zbrush UE4 Substance Painter Photoshop It has been a while since I've done concept art. I ended up doing a…
Hey everyone! For this fall I'll be working on a lab scene involving plants. Any Critiques are welcome. :3 This is my initial blockout of the scene, I may rearrange the incubators to the wall. ---- https://www.artstation.com/artwork/b5gJaa <---Finished can be viewed in link
Background story for the set, An illegal video streaming business on torturing people under a tin factory basement in Russia. However the business was exposed. The crime scene has been abandoned since then. This set was on the year of 2000 and abandoned for few years.
Project Title: Valraven: A bleak vr nordic folk tale Format: VR, Unreal Engine, Oculus/HTC VIVE (not decided) Description: “According to Danish folklore recorded in the late 1800’s, when a king or chieftain was killed in battle and not found and buried, ravens came and ate him. The ravens became valravne. The valravne that…
Is this software rendered? or in an engine. If its not in an engine...have you considered this? In addition to what Sectaurs said: In general your scene just isn't visually interesting. You have a nice start, but you just don't really have any interesting shapes. You really need to break up all the flat lines everywhere.…