Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
High poly is done, still a few smoothing issues here and there but I think they're minor enough to sculpt out. Fewer roadblocks than I expected, the prop art courses I did definitely paid off in terms of improving my sub-D modeling skills.
Fomori - Thanks man :D , Thanks for the ref pics but ive heard that you should avoid modelling the topology to the shape of the shoulder, I dunno im gonna have to alot research for the shoulder and make it less blocky, and the legs I definately made too dense. Jon mills - thanks man :D , I definately need to go back on the…
Hi, search for snefner here, he made props and whole enviro with 512z256 texture :D . Ok my point was not to bring you down but to bring it in your head that with Modular a lot is possible. Looking at your concept i feel like stealing it and make my own enviro too, but im already making one :D so may b next time :) .…
ok sooooo....too much then :D ScudzAlmighty: thanks man, I wasn't thinking gears at the time but I get where you are coming from....the gribbly might just get his own sculpt at some point but I guess that he will go into the box of unloved meshes for the time being :D Dan!: Thanks mister...I have reeled him back in for…
Thought I´d join this contest on GameArtisans: http://www.gameartisans.org/forums/showthread.php?t=3466 I lurk around there like a creepy stalker but never actually post anything. For those too busy to click on the link: -Create a GTA4 character -3000 tris for model and accessories -512 Map (everything goes) So here´s my…
*update* Finally got around to posting a character I did for the d&d demonomicon book a lil while back. Hope this isn't to much a repost. Think I had a near final version of the concept in my sketchbook thread a while back. Anyhow finished concept with supporting modelsheets. Character is based on the idea of a courier on…
Hi, I know this is a very frequent problem and there are many threads about it, but I have searched a lot and I haven't found any solution. I have baked a normals map in Max with the follow result low poly -> http://www.polycount.com/forum/attachment.php?attachmentid=7879&stc=1&d=1357480576 high poly ->…
Well, I started out with Modo and now I am barely scratching Maya. I was wondering if there is some kind of specific rule when adding control edges in sub D modeling. I kept hearing that every modeling project is unique. Well, I wonder if that's just an opinion. On pinterest, there are some charts that explains how to add…
FIXED: I should have tried this first but... I had reasons :D Okay, the thing is I have 1 SSD (C Drive) and 1 HDD (D Drive), I use D drive for projects and softwares only. I used to install Quixel to D drive and this time I reinstalled it to C Drive and it is now working as it should! I don't know if it helps you guys to…