more scribbles n stuff: made a base mesh for some school thing... still gotta weld the ears on... and for school aswell.... we gotta make a minecraft style environment.. all heavy wip still: WIP for a character armor set... metal needs a complete rework.. trying to get my handpainted thread up and running again to get some…
I'm not sure, but looking into the game screenshots I would assume: Characters: 512x512 or 1024x512 Hand and weapon: 512x512 or 1024x512 Props: Most around 512x512 or less Tileable textures: variations of 128 to 256px I would say all textures use photosource, and characters are a bit handpainted with overlayed textures.…
Your polygon layout is pretty solid. I don't have much to critique except that her thighs look kind of weird near the loin cloth. Kind of like they jut out really sharp. I'm curious to now what the final goal is on this for texturing? If you go for a handpainted feel I think it could pull this together. The design of her…
@All Thanks guys. Then i know thats its Quixel's Youtube, Allegorithmic's Youtube, Polycount wiki + forum and The extra mentioned links by Treidge I should check out. I am a bit interested in the more handpainted or stylized art that comes out from games like The Witness or Firewatch. Is there a more specific resource on…
Looks better gsokol. I'd also try darkening the diffuse/albedo a bit to make the reflections pop a bit more. When looking at your last still image I noticed that the painted stripe details have a "handpainted" look to them, as in not being exact. For something like motorcycle paint scheme I'd definitely invest the time in…
Figured I'll update this with some other stuff I have been doing. In substance designer, one graph for making like a rough brick normal from height and other one for making a stylized/handpainted looking diffuse texture from a normal. And been messing around with houdini, did this today for making pistons with hanging…
I'm using UDK. The thing with making the actual texture dark around the corners is that it won't tile, and the water fills rooms of all different sizes, so it'd have to be a dynamic effect. I just wanted to get some ideas because I'm not 100% sure how to go about doing it. I could just try the texture without the…
Nice! Not sure why your not happy, looks like handpainted goodness to me. Are you going to chop off a few chunks for a broken version? ps: I thought the gold was potatoes lol, doesn't really look like gold, imo if you made them rectangular bars and added some nearly white streaks it would be easier to tell. By the way,…
Hi, my name is Anne-Cathrin Sachs and I am a Junior 3D Artist in Germany. I'm currently looking for a position in the industry and I'm willing to relocate anywhere in Germany. I mostly do character and props. Artstation: https://www.artstation.com/annecathrinsachs Work Samples: Low-Poly handpainted Character. Wishing Well…
Hello all ! It's a personal project that I made to learn more about the Stylized Environment, it was a really good training. The house is optimized for the game (3500 Triangles) and rendered with Marmoset. I used 3DCoat for the HandPainted texture, and Substance Painter for some other props. Here, the wireframe, house…