looking good so far a few things that may help - try to get a quick block in for the hair so you can better judge the forms - her ear looks too big at the moment (only slight) - bridge of the nose could go smoother I think - the jaw to chin transition is emphasised slightly too much, should be flatter/smoother. Just think…
These are like estimations from last year At current pace and recent breakthroughs 1 year max that you get 80-90% quality photoscan style assets which are usable AI image generation evolved from "kinda usable" to "1 word photorealism pixar quality" in a couple months I mean just look at this https://styledrop.github.io All…
Hi! Cool project! To what Eric was commenting, perhaps you can control the frequency/ detail of textures some by distance to camera. I think the wood structures/ scaffolding could use some supports to stabilize them, could also lead to some interesting silhouettes. The lights being attached into the ropes is a bit weird in…
This is a relighting and upgrade project (from UE4 to UE5.2) I did lately to understand capabilities/usage of Nanite and Lumen. I was looking for a time to get into the new features of UE5 and create environments/cinematics or whatever I can do with it! https://youtu.be/j7-cvQIsetc Abandoned Apartment project is already…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Dota 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling & texturing…
Sucks to hear about all this gents, I still haven't made the change from sitting to standing desk and I think it will do wonders for me. I have increased the hell out of my mobility/exercising, still not extreme but enough to relieve the stress on my joints. I'll try to help with things I'm doing and maybe you guys can…
k, here she blows. Figure A shows my UV layout. I chose to detach the top and bottom of the cylinder for this test instead of attaching one of the edges. Figure B shows the highres object on the left, and the lowres on the right. My goal was to displace the lowres object so I would have nice beveled edges and a smooth…
Does anyone know of a script that: 1) Imports one or more FBX files. 2) Apply the UVW of each FBX object to the corresponding object in the 3dsmax scene 3) Delete imported FBX. The workflow would be: 1) - Manually export FBX of multiple meshes from 3dsmax to Unfold 3D 2) - Manually unwrap and pack in Unfold 3D 3) -…
Looking good. Moving frames forward (to the right on timeline) will add overlap. e.g. the hands hit the forward pose at the same time as the front foot hitting ground (f#19); you offset the hand keys by one or two to get some overlap. You can get overlap by pushing the bias handles on the keyframe, but genrally people just…
here is what i use make a circle from the selected verts. import maya.cmds as cmdsdef spherify(): '''spherize from 3ds max''' sel = cmds.ls(sl=True, fl=True) value = cmds.polyEvaluate(bc=True) value = [abs(v[0] - v[1]) for v in value] value = max(value) / 2 deform = cmds.sculpt(sel, mxd=0, oc=True) cmds.setAttr(deform[1] +…