-Hope I can explain it properly as I don't know some terms. Requirements: Need to make a BIG terrain model in Maya and texture it similar to that of UDK or CryEngine. ie. 1 Big texture(what you call that ? Color Map ?)+ 4-5 different detailed tiling texture and similarly 1 Big Normal Map + 4-5 detailed tiling Normal Map ?…
Download Inquisitor's Fortress here To install this map extract the entire zip file into your Dawn of War directory. eg. C:/program files/THQ/Dawn of War This map uses new detail and decal textures. You can use these textures in your own maps, but if you do, please include a credit for me in your readme.txt with a link to…
So I finally updated my scripts page. I made it blog format for easy updating. And with the page I present to you a new handy script. Mirror Morphs on X This handy script will Mirror Morph targets on the X axis. If you use Z-brush you can use it to quickly edit your base object in Max, mirror the changes and re-import the…
(Man 1)This is a lovely golf course, I'm tempted to join the club. (Man 2)I'm afraid you can't. (Man 1)You mean they discriminate against Scots? (Man 2)No, they just don't want assholes in the clubhouse.
Work on the texture of the luminous elements of the ceiling. The intensity of light is 0, 1, 2, 3. I check the texture at different distances. Intensity of light is 0 Intensity of light is 1 Intensity of light is 2 Intensity of light is 3
( local theBitmaps = getClassInstances bitmaptexture for aBitmap in theBitmaps do ( aBitmap.filtering = 2 --0 is Pyramidal, 1 is Summed Area, 2 is None)) Had to do it this week. From here: http://www.pbviz.com/forum/Topic2343-9-1.aspx
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
ALL POSITIONS FILLED! It's been a long arduous journey, but we're finally at a point where we have all our bases covered and all our effort is now focused on Kickstarter preparations. We are still always interested in connecting with talented people, but we unfortunately just don't have the time right now to consider…
thirding, put them on the same texture so you have 1 draw call instead of 2. An extra UV channel is going to double the size of the models UV data. In max you can view this data by going to tools>channel info On a related note the channel info is useful tool for error checking your work, in the past I've had models…
7:00 - went to union square - 2 dollars 7:30 - bought second copy of communist manifesto - 6 dollars bought soda - 1.25 bought soda - 1.45 bought soda - 1.65 bought pepsi - 2 dollars bought orbitz bubblemint - 2 dollars (?) 7:45 - donated 20 dollars to a blind puppy at petco - 20 dollars 7:50 - went to grand central…