Greetings friends, Jumping in a bit late, but I've been poking at this for a while, figured it was time to make a thread. My basic idea is that I want a butcher knife style blade (currently I'm planning on this being a messer, but I think my entire idea could also fit as man at arms/falchion) and a helm that matches that…
So, the crew I'm helping with an alpha demo, somehow, someway one of the characters we needed for it is gone. Don't know how or why but I downloaded Make Human in a desperate attempt to have something for the end of the demo. Which we need to have the character animating before the weekend. Anyway, I know nothing of…
This was asked and answered recently... might try a forum search. I just wanted to say that the words are pretty definition accurate. ChatGPT gave a nice explanation: "In the context of a job, the words "lead" and "principle" have different connotations and refer to different roles. A "lead" typically refers to a person…
Hi again folks. I've just finished the Briefcase tutorial on 3dmotive and also have been learning Ddo. In the Briefcase tutorial, Alec uses uv splits on all surfaces that require a different smoothing group. For example a cube requires different smoothing groups on all faces so it will also require uv splits on all of…
Hi guys i have been working of this project for a while for practice and experimentation on modelling techniques on 3dsmax. But i've hit a brickwall with my creativity and i need some help with modelling the hovering engine of the space bike. Also i really welcome ideas to shape that bike or suggestion about techniques…
High standard of quality to aim for hasn't really changed but recently competitive edge in particular has, because as Joopson alluded too it's going to be tough going for people just starting out getting their foot in that 'door' when currently, you're already up against artists with industry experience looking for jobs as…
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…