Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?
No its not a female android that never gets tired, it a microscopic. http://www.organicconsumers.org/articles/article_5542.cfm Creepy, edit... not sure how new this is. First time I've heard of it. I guess the article focuses on the company trying to patent the first human made microbe.
Hey guys. I'm wondering what your techniques are for making good specular maps. While diffuse/normal maps are intuitive in their creation, specular seems to be more back and forth in Photoshop. Are there any tools or a way to make specular maps and check what it looks like relatively fast? Thanks!
Hi guys. How are you all doing, how is 2019? So I am trying to make something similar to picture 1 above in mixer. But for some reason I am stuck here. I like the way the color is in mixer but I just need a little more of noise to this guy, or do you think I'm over thinking this. Any tip for this guy over here? Thanks
Hello! I've been here for over a decade now and sadly only have 3 posts...I'm going to change that starting now! I have an extremely informative video for any animators looking to break into the game industry. There is a misconception that you can take the same reel and shop it around to film and game companies, but this…
Hey guys, I want to make a mask/ face accessories for UT3. I downloaded ONE of the iron guard UT3 males as a .fbx file that epic made available, but how do I ensure that what masks I make (In Maya) are scaled correctly for other in game characters, especially since I cannot export from UT3 editor or UDK back to my own 3d…