I think it was from this script, or something similar to it. (H3D might be having issues right now, i can't get the page to load) I assumed that @Fansub had a personal script from watching his videos. https://www.highend3d.com/maya/script/interactivetool-for-maya
Oooh Automator looks interesting, too bad its Mac-only. Here's a related resource, a PS scripting forum with lots of free Actions and Scripts. http://www.ps-scripts.com/bb Got some good help there recently for an Action script I was trying to make.
Right now I basically host my scripts on Gumroad. My experience has been great so far. I primary use it because it will send out emails when I update to everyone who has downloaded/followed it. Before I was just relying on forum posts/social media. I tracked the downloads from my site and compared to Gumroad they are…
Does anyone know of a way to select all connected polys with the same material ID or smoothing group? Would be a pretty cool scripts I reckon. I'd attempt to script it myself but that's way beyond my limited scripting skills. Maybe one of the Maxscript wizards out there can have a go at it?
[ QUOTE ] actually, i've found a mirroring script that works pretty well =D http://www.juantwo.com/scripts.htm hes got some pretty useful scripts actually... [/ QUOTE ] ...nice one - always useful. thank You and thanks to Juan for this script.
scripts more scripts, you can do anything with scripts but autodesk can't do anything on its own. Did 2010 even add ANYTHING? Perfect file compatibility with older versions of maya makes me question whether these things are actually being updated at all.
I daisy chained some commands together into a script that MIGHT help with automate the manual process a bit. It isn't anything too complex and there might be better, more advanced ways to generate the needed topology but this should get close to the same results you're getting manually. When executed it does the following:…
Make sure the UV shell edges are hardened on both. I use this script all the time: http://jonathonstewart.blogspot.co.uk/2012/10/script-harden-edges-of-all-uv-borders.html Apply that script to both meshes, then rebake and see how it turns out :)
You could use the attribute spreadsheet to do this but the easiest way is to create a script that does this. I was feeling generous so I wrote a quick script for you and put it here: https://www.artstation.com/dankeating/blog/dKOZ/quick-script-for-changing-smoothing-values-across-multiple-objects
Sorry for beeing curt, I was reading this thread and it reminded me of those recent wall posts with generic questions, kinda why we had this recent thread about how it does not always bring you further just asking (nor this community). I can be very talkative when the thread starts with a short question but also brings…